![]() It was immediately apparent to me that I had to stay committed to remaining "only" in road hexes, regardless. It is difficult to stay on the road all the time, and when I tried, ever so slightly, to go off-road in order to avoid getting shot at, I managed to immobilize 2 our of 3 of my Panthers that attempted it. What really makes this scenario unique is that all tanks must stay on road or risk immobilization (11 or 12 DR). In yesterday's game, Dan played the Russians (on defense), and I played the Germans. ![]() The German Victory conditions center on crossing two (2) game boards to escape off the South edge. As the German, you really have to protect them, because they seriously outgunned. The Hetzers are a little out of place in this scenario, and appear to be more for victory points. The Germans have 4 Panthers and 3 Hetzers. It is an interesting mix of tanks, as the Russians have 3 JS-1 tanks which are the weaker armored version of that tank, along with a HIP 122L Artillery piece. ![]() The Russians 50th Guards Rifle Division stands in the way. It is a battle that is fought in the muddy wetlands, and involves a large German force led by Colonel Hans von Luck, which tries to break out to the West. The scenario takes place in Baruth, Germany (April 26, 1945). Dan and I squared off yesterday in what I believe is a relatively new scenario (S 28), which is out of the ASL "Starter Series."
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